IEEE VIS Workshop on Visualization Education, Literacy, and Activities 2026
This is the 4th workshop on visualization education, literacy, and activities. This half-day workshop takes place at the IEEE Vis 2026 conference in Boston, United States, with the option to join online.
The EduVis workshop aims to become the primary forum to share and discuss advances, challenges, and methods at the intersection of visualization and education. It addresses an interdisciplinary audience from and beyond visualization, education, learning analytics, science communication, arts and design, psychology, and adjacent fields such as data science and HCI.
In its 4th edition, the workshop’s annual spotlight topic is Equality, Diversity, and Inclusion (EDI) in education and data visualization. It includes presentations of research papers published in the IEEE Xplore library, educator reports published in the Nightingale Magazine, and poster-style discussions including vis activities.
The full workshop proposal is available here.
Mode of Attendance
The workshop can be attended either in person in Boston or online.
Please note that satellite events do not offer in-person attendance for this workshop—authors attending via a satellite event will participate online only.
We will provide a link to attend the workshop online here on the website.
The workshop will happen on Monday, November 9, 2026 8:00 AM - 11:30 PM (EST).
See the Week at a Glance program for more information: https://ieeevis.org/year/2026/info/program/week-at-a-glance
Program
8:00 - 8:15: Workshop opening & Outline
8:15 - 9:30: Paper session
7 mins presentations followed by 10 mins joint Q&A per theme.
Theme 1: Measuring & Assessing Literacy (Chair: Carolina)
- Inheriting the Count: How Visualization Literacy Got Its Measure - José Bener, Miriah Meyer
- Do Visualization Literacy Assessment Tests Account for High-Level Visualization Comprehension? - Tapendra Pandey, Aaryani Chowdary Ambati, Arran Zeyu Wang, Ghulam Jilani Quadri
Theme 2: Pedagogy & Scaffolding (Chair: Carolina)
- A Collective Reflection on Surface and Substance in Visualization Teaching and Learning - Shehryar Saharan, Jenny Long, Ke Er Amy Zhang, Ibrahim Al-Hazwani, Alessia Musio, Narges Mahyar, Laura Garrison, Uta Hinrichs
- Fading the Training Wheels: Chart Taxonomies as Instructional Scaffolding - Hannah Yanhua Zong, Nabin Khanal, Yingjie Victor
Theme 3: Tools & Peer-Based Design Practice (Chair: Yixuan)
- Inkling: Exploring How Students Design Visualizations with Integrated Sketching, Natural Language, and Code Editing - Sadie M Fisher, Austin P Wright, Ayaan M Kazerouni
- [Online] 1d5v (1 Dataset, 5 Visualizations): A Scalable Peer-Critique Model - Wesley Willett, Karly J. Ross
Theme 4: Embodied & Domain-Situated Learning (Chair: Yixuan)
- [Online] Snailpocalypse: A Physical Escape Room Game for Students - Stoiber, Christina
- Constructing Visualizations to Investigate Plate Tectonics: Lessons for Visualization Education from an Earthquake Activity - Fernandez, Cassia
09:30 - 10:00: Morning coffee break
10:00 - 11:15: Educator reports
3 mins presentations followed by 10 mins joint Q&A.
- [Online] The Hyperbolic Time Chamber Card Kit: A Visualization Activity for Designing Personal Training Facilities for Disciplinary Learning - Jawwad Shadman Siddique
- [Online] Cognitive Atlases as Learning Instruments: Teaching with Knowledge Graphs - Jawwad Shadman Siddique
- “Code Is Cheap. Show Me the Talk.”: Lessons from Teaching and Managing AI Coding Tool Usage in a Visualization Course - Zhongzheng Xu, Taehyun Yang, Fumeng Yang
- Same Chart, Many Titles: A Classroom Exercise in Framing Data - Jon Schwabish, Alice Feng
- Introduction to Alternative Grading for Visualization Education - Alyxander Burns
- Capturing No-tech AI Mental Models from Craft Supplies: An AI Literacy Workshop - Shani Claire Spivak, Shira Michel, Mahsan Nourani
11:15 - 11:30: Closing
Workshop goals and scope of topics
With this workshop, we want to achieve the following goals:
- Share research and insights from practice in visualization literacy, education, and teaching
- Collect, test, and systematize learning activities
- Discuss best practices and challenges concerning visualization education and literacy
- Experience hands-on sessions with visualization games and playful learning activities
- Attend poster-style discussion groups for in-depth conversations on various topics
The workshop topics include, but are not limited to:
- Inclusivity & accessibility in teaching
- Modalities (e.g., videos, comics, serious games)
- Visualization Activities & Games
- Engagement with visualizations
- Generative AI and visualization (in learning and assessment)
- Visualization literacy and pedagogy in visualization
- Learning goals and learning methods
- Evaluation methods and learning analytics
- Educational tools
- Hybrid and online teaching
- Reflective and research practices
- Understanding audiences
- Guidelines, strategies, and guidance for education
- Discussions on guidelines and well-established knowledge
- Challenges and personal experiences
- Experiential learning (hands-on learning and physicalization)
- Visualizations for public education
- Teaching to encourage creativity and design critique
- Accessibility of visualization learning resources
Submission Guidelines and Reviewing Process
The workshop will accept two types of submissions, peer-reviewed by at least two PC members and one workshop organizer.
Paper submissions: full papers (4–8 pages excluding references, must follow the formatting guidelines for the VGTC Conference Style Template); submissions will be published at the IEEE Xplore with authors’ permission. Note: Similar to the VIS paper stream, we accept both double-blind (anonymized) and single-blind (not anonymized) submissions.
Educator reports: short reports (1–2 pages, template agnostic) to discuss opinions or reflections on teaching experiences or describe the results of a datavis activity conducted and how it could be reused by others and in other contexts; they will be published in the Nightingale magazine (pre-arranged with the Data Visualization Society). This is not intended to be assessed as scientific writing; we recommend framing these reports similar to blog posts. The goal of these reports is to disseminate knowledge to non-academic audiences.
At least one author for each paper or educator report must register and attend the conference in person.
Important Dates
All deadlines are at 11:59pm (23:59) AoE (Anywhere on Earth)
July 3, 2026 extended to July 10, 2026: Paper and Educator Report Submission
July 27, 2026 extended to July 30, 2026: Author Notification
August 14, 2026: Camera-ready Submission
Submissions will be accepted through PCS.
Organizers